/* EVANTGAMES v11.9.1 — Mobile speed layer (loads last, site-wide).
   Phones/tablets: removes GPU-heavy live blur (backdrop-filter) and full-screen blurred orbs,
   swaps glass panels for solid colours that look the same, and stops paint-heavy pulse loops. */
@media (max-width:900px),(hover:none) and (pointer:coarse){
  *,*::before,*::after{-webkit-backdrop-filter:none!important;backdrop-filter:none!important}
  .bg-orb{display:none!important}
  header#mainHeader,header{background:rgba(5,0,21,.97)!important}
  body.evant-light header#mainHeader,body.evant-light .site-header{background:rgba(255,255,255,.98)!important}
  .mob-nav{background:#0a0118!important}
  .mmo{background:rgba(0,0,0,.78)!important}
  .dl-overlay,.aab-overlay,.ck-bar,.evant-search-overlay{background:rgba(5,0,21,.98)!important}
  .game-mod-badge{background:rgba(5,0,21,.95)!important}
  .evant-page-article,.evant-post-article{background:#0a0118!important}
  .mapk-slide.sq::before{background:rgba(10,1,24,.7)!important}
  /* paint-heavy infinite loops (animated box-shadow / filter) -> static */
  .evn-rail-dot,.mapk-trend-tag .tt-dot,.evl-pulse i,.hero-live-dot{animation:none!important}
  .mapk-trend-tag .tt-ic i{animation:none!important;filter:none!important}
  /* long home page: let the browser skip rendering sections until they're near the screen */
  .sec.sec-alt,.seo-block,.faq-list{content-visibility:auto;contain-intrinsic-size:auto 900px}
  html{scroll-behavior:auto}
  a,button,summary,.ph-tab{touch-action:manipulation}
}
